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System design guide

Pixel Control Software & Hardware

How content tools, pixel mapping, standalone show controllers, Ethernet lighting data, and pixel-output hardware fit together—with practical examples from MADRIX, Advatek, Pharos, Resolume, ENTTEC ELM, and Visual Productions.

Quick answer: Most professional pixel systems need at least two jobs covered: something creates or plays the look, and something converts that control data into the exact signal the LED tape understands. MADRIX 5, Resolume Arena, and ENTTEC ELM are computer-based content and mapping tools. Advatek PixLite, MADRIX NEBULA, and Visual Productions SpiNode are examples of network-to-pixel output hardware. Pharos Designer controllers and Visual Productions CueCore systems are designed for dependable standalone playback, scheduling, triggers, and integration. One product can cover several jobs, but the names are not interchangeable.

Start with the four layers

LayerJobTypical examples
1. Content and programmingCreates video, effects, scenes, cues, timelines, or generative looks.MADRIX 5, Resolume Arena, ENTTEC ELM, Pharos Designer 2, CueCore programming tools
2. Pixel mapping and patchMatches virtual pixels or fixtures to physical positions, channels, and universes.MADRIX 2D/3D mapping, Resolume Advanced Output, ELM stages and strips, Pharos Designer fixture layout
3. Transport and playbackSends Art-Net or sACN live, or stores and plays a show without the programming computer.A live computer; Pharos VLC/LPC; Visual Productions CueCore3; supported controller recording/playback features
4. Pixel outputConverts network lighting data into WS281x, SK6812, APA102, or another tape-specific signal.Advatek PixLite, MADRIX NEBULA, ENTTEC pixel controllers, Visual Productions SpiNode

The usual signal path is content or show controller → Art-Net/sACN network → pixel controller → SPI tape. Power supplies and injection wiring are a parallel system; Art-Net does not power the LEDs, and a pixel controller does not eliminate voltage-drop planning.

What each ecosystem is best at

MADRIX: effects-driven 2D and 3D pixel mapping

MADRIX 5 combines real-time generative effects, media, cue lists, timelines, audio-responsive looks, and both 2D pixel and true 3D voxel mapping. It can output Art-Net and sACN to first- or third-party network hardware. MADRIX NEBULA is the matching Ethernet/USB-to-SPI pixel-tape interface, but MADRIX software can also feed compatible controllers from other manufacturers. The playback computer and MADRIX KEY license are part of the software system; use MADRIX AURA or another suitable standalone controller when computer-free recorded playback is required.

Advatek: flexible pixel-output hardware

Advatek PixLite controllers receive Art-Net or sACN and produce the selected pixel-chip protocol. Advatek Assistant is the configuration and fleet-management tool; it is not the creative content source. A PixLite can sit downstream of Resolume, ELM, a lighting console, or an architectural controller. Current Mk3 systems also offer SHOWTime recording and standalone playback features, but confirm the exact model, capacity, and triggering needs before treating the output controller as the complete show-control system.

Pharos: permanent playback and integration

Pharos Designer systems are aimed at architectural and themed installations that must start, schedule, trigger, synchronize, and run reliably without an operator’s laptop. The VLC family is optimized for large pixel arrays and video-like effects; LPC-family controllers are strong where timelines, fixture control, logic, and integration matter. Designer 2 is used to build and commission the project, then the controller runs it. Pharos can output network lighting data to downstream pixel controllers when direct tape output is not part of the selected hardware.

Resolume Arena: live visuals and performance

Resolume is a live visual and media-server application. Arena’s DMX fixture output can sample video or effects through a pixel map and send Art-Net to compatible nodes and pixel controllers. It excels when an operator, performer, MIDI/OSC control, live video, projection, and LED pixels need to share one creative canvas. The computer remains part of the live playback system, so permanent unattended installations need an appropriate computer strategy or a separate standalone playback approach.

ENTTEC ELM: purpose-built LED mapping

ENTTEC LED Mapper is focused specifically on mapping images, video, and effects onto LED pixels and DMX fixtures. It outputs Art-Net, sACN, and KiNet over the network to pixel controllers and nodes. Compared with a broad live-video platform, ELM’s workflow is centered on defining LED layouts, assigning strips, testing pixels, and running mapped content. It still needs compatible output hardware between the Ethernet network and SPI tape.

Visual Productions: modular standalone control

The Visual Productions family separates show control, interfaces, and physical output into modular devices. CueCore3 can play scenes and effects, record incoming DMX/eDMX, schedule events, respond to triggers, and run continuously without a computer. SpiNode converts Art-Net or sACN into four SPI outputs and can expand a CueCore3 pixel system. Other family devices provide touch panels, buttons, I/O, DMX ports, timecode, and remote management.

Side-by-side orientation

ExamplePrimary roleRuns without programming computer?Directly drives common SPI tape?Strong fit
MADRIX 5 + NEBULA2D/3D mapping, generative effects, cue lists, timelines, and SPI outputNo for MADRIX 5 live playback; separate MADRIX standalone hardware is available for recorded network playbackYes, through NEBULAClubs, art installations, façades, 3D LED objects, audio-reactive and effects-heavy systems
Resolume ArenaLive content, effects, pixel mapping, Art-Net outputNo—the playback computer is the show sourceNo; use a compatible pixel controllerConcerts, clubs, events, live video and projection
ENTTEC ELMLED-focused media playback and pixel mappingNo—the ELM computer is the show sourceNo; use ENTTEC or compatible network pixel hardwareMapped LED art, façades, signs, installations with a dedicated PC
Advatek PixLiteArt-Net/sACN-to-pixel conversion and outputLive input normally comes from another source; supported Mk3 playback features can cover some standalone usesYesFlexible, high-density pixel output from many software or console sources
Pharos VLC/LPCStandalone show playback, scheduling, logic, integrationYesModel/system dependent; network output commonly feeds downstream nodes or pixel controllersArchitectural, museum, theme, façade, and unattended 24/7 systems
CueCore3 + SpiNodeStandalone show control plus modular SPI outputYesYes, through SpiNodePermanent installations needing triggers, schedules, interfaces, and modular expansion

Product capabilities change. Treat this table as a system-orientation guide, not a substitute for current datasheets. Verify universe count, pixel protocol, frame rate, synchronization, licensing, storage, input/output, and environmental requirements for the exact model and software version.

Four common system recipes

Effects-driven 2D or 3D installation

MADRIX 5 → Art-Net/sACN → MADRIX NEBULA or another compatible pixel controller → LED tape. This is a strong path when generative effects, sound response, cue lists, or three-dimensional LED layouts are more important than conventional video-layer performance.

Live event or touring installation

Resolume Arena → dedicated wired network → Advatek PixLite or another supported pixel controller → LED tape. This keeps content creation and playback on the media computer while purpose-built hardware handles the electrical pixel output.

Dedicated mapping computer

ENTTEC ELM → Art-Net/sACN network → ENTTEC or third-party compatible pixel controller → LED tape. This is a straightforward choice when the installation has a maintained Windows computer and the main need is LED mapping rather than complex building automation.

Unattended architectural installation

Pharos controller → network output hardware → LED tape, or CueCore3 → SpiNode → LED tape. Both approaches move show playback into solid-state hardware and can add schedules, contact closures, touch interfaces, timecode, and system integration.

Questions to answer before choosing

Commissioning checklist

  1. Draw the complete signal and power path before buying hardware.
  2. Build the pixel patch from physical output, port, universe, start channel, pixel count, and color order.
  3. Use controller test patterns before opening the content software.
  4. Test red, green, blue, white, first pixel, last pixel, and universe boundaries.
  5. Prefer a dedicated wired lighting network and document every IP address and universe.
  6. Back up software projects and export controller configurations.
  7. Power-cycle the complete system and confirm it recovers without manual repair.
  8. For permanent work, test schedules, triggers, loss of network, loss of source, and restart behavior.

Size the electrical system before selecting outputs

Use the calculator for tape load, power supplies, feeder current, voltage drop, and injection points. Then select control hardware from pixel count, protocol, universes, distance, and playback requirements.

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Related guides

Sources & further reading